I mean, enough people swore off Google Stadia not just for similar reason of it having no market much, but because many thought with Google's track record of canning ideas and companies quickly, they weren't going to get burned. It all gives the impression that it's a bit too. I do get the impression, a bit, that they're repeating this mistake again somewhat with the index. The ironical part being if they had made effort to separate them more, they may have done better because a small number of people actually use big picture mode and could have been swayed to get one. The sad irony is as well that they did indeed rather manoeuvre the controller alongside the Steam machines, so when they didn't sell, it doomed the controller further. There could never be aything like a market enough to make it a success, even as an experiment. So, what Valve did was to think that people would actually alter their habits to fit one in their lives, and that's just the most barkingly daft thing I couldn't get my head around. You know when an area in a town gets reclaimed and they design a footpath to go through it? The architects will invariably choose a nice arty sweeping path, and in every single case they do this, it WILL be ignored by the public and they will simply shortcut across the grass instead. The biggest oversight I felt was what I call the "public footpath" analogy. But it was patently obvious the market for these things at best was TINY. They did the right thing in limiting orders for both controllers and Steam machines through Steam and a few other partners' sites, as this meant they didn't overreach themselves on manufacturing too much hardware and being stuck with it. But it's correct that they basically half arsed it. Nothing should stay the same and have a line drawn under it. In theory, I absolutely respect Valve for choosing to have a bash at changing things. I guess a lot of this is that when you have a company a few decades old, and stable, you get a bit of that "ivory tower" thing going on where you lose a bit of touch with what normal people want. But main thing to store all in the cloud inclusive customer retention.*sigh*īut it's useless to write about it *here*, they do what they want anyway and with all the customers here it doesn't matter if a few are dissatisfied. And I also like it when a platform doesn't try to take over everything (with half-baked solutions)Īlso there is a partly forced controller config which even today still causes problems with serveral settings. The attempt from Valve to present itself as an all-round living room solution they should leave it to those who know about it. Had a longer review about the controller but it was too long ago. Make new control fields was the biggest fail for my opinion Valve's mistake is, they try to reinvent the wheel every time and their solutions are often half-baked. Whether the "second PC" stance of the Steam machines, or the reinventing of the wheel of the Steam controller, it's that far removed from the Google Stadia disaster - at best, only ever niche. Controller on the other hand, they pretty much competing with microsoft Xbox controller and sony ps controller what already main stream preferred controllers excluding other controller (not saying others are crap, just using example)Įxactly - even if these things were mind-blowingly fantastic, the potential market was really small. They released steam machine and steam link same time, most people already own pc, so they most probably lost most sales there for steam machine. They have all these good ideas but they also shot themselves in the foot with their stuff. I mean take a look at steam machines, good idea, but operating system was no where ready yet and it was expensive, steam controller went through different designs before they released it, they have/had steam link, not sure if its still being sold which was a good idea. But why is there still no V2 of the Steam controller? Really, there's HTC Vive Pro and such, but why no improved version of the Steam controller with better placement of buttons and a more versatile d-pad? they dont produce it anymore, i would if like to try it out, but i believe they went back to the drawing boards with the whole controller thing, not sure if they going to bring it out again. Originally posted by BlastARENA:The Steam controller has been out for a while.
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