![]() ![]() The main objective in this level is to clear all the jellies in just 45 moves. Level 70 – The presence of several blockers and teleports makes level 70 of Candy Crush pretty difficult.What are the 10 Most Difficult Levels?Ĭheck out the 10 most difficult levels in Candy Crush below: Click on the number to see the world page.Now that you know how many levels there are in Candy Crush, check out the 10 most difficult levels in this game. These were all the Flash worlds arranged into whole-worlds and pairs of half-worlds to scale.Ĭlick on the image to enlarge. This was the reason why the pathways for the first 24 episodes were often completely different between web and mobile, and why the pathways of the first few episodes in mobile were short with many levels located close together on thhe map. Also, the pathway of the episodes for the first 24 episodes on the web version had been changed. This feature was included to break down the size of the map as it was once long continuous stream. Thus, there were 10 whole worlds and 43 half-worlds in Flash, in which there could be 31 whole worlds, with the final one being another half-world containing Peppermint Portal.įive worlds were created, each six episodes long since the release of Fudge Islands. World 8 on Dreamworld was the first half-world, being prematurely ended by Dozy Dawn, and all Reality worlds from World 11 and beyond contained only three episodes. On the Flash version, the first 10 Reality worlds worlds and the first 7 Dreamworld worlds were full-length containing six episodes. Between worlds, the path is longer than paths between episodes in the same world, and on mobile apps app, there is also a star button providing a sale (Milestone Goodies). Following the new 3D levels map with pop-ups and animated characters, the HTML5 map is divided into worlds too, though every world now has five episodes and episodes now follow a cycle of five rotating pathways. Until the time HTML5 replaced Flash on Facebook, the HTML5/app version used the overhead levels map which didn't delineate the worlds, even though the pathway were mostly identical on Flash. In either case, we still navigated the wiki using worlds during this period. On the overhead HTML5 map (the first version of the map on mobile, which is 2D), the whole map was fully connected though it was still completely derived from the Flash map. The cloud had a pink arrow on it that when clicked, the player gets to view the next or previous world. On the Flash version, the worlds were separated by clouds. Prior to that, the entire map was a continuous path on both Flash and Mobile. Worlds were introduced on the release of Fudge Islands and explicitly shown on Flash. 5.3.1 Altered map (April Fools 2020 effects).Please note that the world numbering is no longer accurate as of April Fools 2020. However, the design of episodes within various worlds shifted. The worlds carry no themes themselves unlike most games that use the term however, they are divided into episodes which do have a specific theme. As of, Dreamworld was removed altogether. There were eight worlds on Dreamworld however the last one was made a half-world due to Dozy Dawn. Prior to the demise of Flash, there were 53 worlds in Reality playable on the Flash version containing 2825 levels. There are 197 complete Reality worlds on HTML5 version. There is also a small bonus after completing worlds on the HTML5 version. There are clouds separating each world in which one can continue scrolling or clicking the up-button to access the next world. A group of six episodes is called a whole world. ![]() Each world consists of five episodes on the 3D map for HTML5 versions, and six or three episodes on the Flash version. World Eleven, the first Reality half-world.Ī world is a marked segment of the overall map of Candy Crush Saga, to save load times and group episodes. World One, the first world in the game on Flash. ![]()
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